/* * $RCSfile$ * Copyright (C) 2006 Rob Loach (http://www.robloach.net) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ using System; namespace BrickBust { public partial class BrickBustGame { /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.graphics = new Microsoft.Xna.Framework.Components.GraphicsComponent(); this.smallFont = new BrickBust.BitmapFont(); // // graphics // this.graphics.BackBufferHeight = 233; this.graphics.BackBufferWidth = 310; // // smallFont // this.smallFont.BlendMode = Microsoft.Xna.Framework.Graphics.SpriteBlendMode.AlphaBlend; this.smallFont.DataFilename = "Fonts/Arial.dat"; this.smallFont.ImageFilename = "Fonts/Arial.tga"; this.GameComponents.Add(this.graphics); this.GameComponents.Add(this.smallFont); } private Microsoft.Xna.Framework.Components.GraphicsComponent graphics; private BitmapFont smallFont; } }