Signature = XACT2; Version = 13; Options { } Global Settings { Xbox File = Xbox\pongxna.xgs; Windows File = Win\pongxna.xgs; Header File = D:\Documents\Programming\Rob Loach .Net\PongXNA\branches\2.0\PongXna\Sounds\pongxna.h; Exclude Category Names = 0; Exclude Variable Names = 0; Last Modified Low = 29853324; Last Modified High = 4028583641; Category { Name = Global; Public = 1; Background Music = 0; Volume = 0; Category Entry { } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Default; Public = 1; Background Music = 0; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Music; Public = 1; Background Music = 1; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 1; Behavior = 4; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Variable { Name = OrientationAngle; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = -180.000000; Max = 180.000000; } Variable { Name = DopplerPitchScalar; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 1.000000; Initial Value = 1.000000; Min = 0.000000; Max = 4.000000; } Variable { Name = SpeedOfSound; Public = 1; Global = 1; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 343.500000; Initial Value = 343.500000; Min = 0.000000; Max = 1000000.000000; } Variable { Name = ReleaseTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15.000000; } Variable { Name = AttackTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15.000000; } Variable { Name = NumCueInstances; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1024.000000; } Variable { Name = Distance; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1000000.000000; } } Wave Bank { Name = PongXnaWaves; Xbox File = Xbox\PongXnaWaves.xwb; Windows File = Win\PongXnaWaves.xwb; Seek Tables = 1; Compression Preset Name = ; Wave { Name = bounce; File = bounce.wav; Build Settings Last Modified Low = 1479472253; Build Settings Last Modified High = 29853464; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 21024; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 330282253; Last Modified High = 29853464; } } Wave { Name = win; File = win.wav; Build Settings Last Modified Low = 3369016089; Build Settings Last Modified High = 29853336; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 34720; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 775002253; Last Modified High = 29853464; } } Wave { Name = wall; File = wall.wav; Build Settings Last Modified Low = 3369026089; Build Settings Last Modified High = 29853336; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 10528; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 661232253; Last Modified High = 29853464; } } Wave { Name = bounce2; File = bounce2.wav; Build Settings Last Modified Low = 3369036089; Build Settings Last Modified High = 29853336; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 12992; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 466912253; Last Modified High = 29853464; } } } Sound Bank { Name = PongXnaSounds; Xbox File = Xbox\PongXnaSounds.xsb; Windows File = Win\PongXnaSounds.xsb; Header File = PongXnaSounds.h; Bank Last Modified Low = 0; Bank Last Modified High = 0; Header Last Modified High = 0; Header Last Modified Low = 0; Sound { Name = bounce2; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = PongXnaWaves; Bank Index = 0; Entry Name = bounce2; Entry Index = 3; Weight = 255; Weight Min = 0; } } } } Sound { Name = wall; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = PongXnaWaves; Bank Index = 0; Entry Name = wall; Entry Index = 2; Weight = 255; Weight Min = 0; } } } } Sound { Name = win; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = PongXnaWaves; Bank Index = 0; Entry Name = win; Entry Index = 1; Weight = 255; Weight Min = 0; } } } } Sound { Name = bounce; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = PongXnaWaves; Bank Index = 0; Entry Name = bounce; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Cue { Name = win; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = win; Index = 2; Weight Min = 0; Weight Max = 255; } } Cue { Name = wall; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = wall; Index = 1; Weight Min = 0; Weight Max = 255; } } Cue { Name = bounce2; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = bounce2; Index = 0; Weight Min = 0; Weight Max = 255; } } Cue { Name = bounce; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = bounce; Index = 3; Weight Min = 0; Weight Max = 255; } } }